Tag: games

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‘Battle royale’ game Fortnite is generating $100m a month

We first wrote about Fortnite: Battle Royale last month, when Drake popped up on Twitch playing the game against a popular streamer. But the rise of Fortnite is well worth following for its own merits: a gaming brand that’s...
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Mobile games developer Supercell made $2.03bn in 2017

Finnish mobile games firm Supercell has published its financial results for 2017, revealing that it made $2.03bn of revenues, and a profit of $810m. The twist: the company did that without even releasing a new game that...
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Twitch attracted 15m unique daily viewers in 2017

We were starting to wonder why Amazon’s Twitch live-video platform hadn’t published its usual year-end review of its stats. It turns out the company was turning the annual post into a comic strip. Among the key stats...
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Avicii launches his own mobile game: Gravity HD

It’s been a while since anyone thought mobile games would be the next big revenue stream for the music industry. But experiments continue, with dance star Avicii the latest to test the app-store waters. He’s fronting...
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EA forced into last-minute changes by ‘loot box’ controversy

We write and think a lot about how music companies and artists could be interacting with their keenest ‘superfans’, including the fine line between offering them more ways to support an artist without seeming to be ‘milking’...
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Shania Twain goes mobile gaming with Home Street partnership

Mobile gaming is a huge and growing industry, with spending up 18% to $40.6bn in 2016 according to research firm SuperData – a figure that matched global box-office revenues for films that year. Mobile games based on...
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Games firm CCP pulls back from virtual reality investment

Many people in the music industry have high hopes for virtual reality technology, and Universal Music’s announcement this week of a partnership with startup Within is an example of the partnerships being struck around VR. But...
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Study predicts sharp growth for average iPhone app spend

American iPhone owners spent an average of $47 on apps in 2016 according to research firm SensorTower. But it expects that to grow to $63 this year, $77 in 2018 and $88 in 2019. That’s 86% growth from 2016 to 2019, although...
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Microsoft mixed-reality headsets available to pre-order

Fresh from pulling out of the music-streaming market via a partnership with Spotify, Microsoft has announced the next moves in its quest to be a big player in ‘mixed reality’ – devices that blend augmented and virtual...
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Not just young men: study notes diversity of US gamers

A new study by the Pew Research Center has been exploring the demographics of gamers in the US. While it confirms some common assumptions, it sheds new light in other areas. "Young men make up a disproportionately large...
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Spotify’s video-infused RapCaviar gets officially announced

News that Spotify is adding video to its popular RapCaviar hip-hip playlist shouldn’t come as a surprise to Music Ally readers: we reported on the US tests of the new feature in March. Now it’s been officially announced,...
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League of Legends game spawns a chart-topping metal band

We’ve written about League of Legends a few times recently in our coverage of the esports industry: the game, developed by Riot Games, has become one of the most popular titles in the world of competitive gaming. But...