March 18th, 2015 by Music Ally Blog

We wrote recently about the return of console franchise Rock Band courtesy of its developer Harmonix. But it turns out Harmonix is working on something else too: virtual reality for music. One of its investors,...

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March 7th, 2015 by Music Ally Blog

2015 is the year when plastic-instrument console music games come back, seemingly. We’ve heard about the imminent return of Guitar Hero, and now it’ll be joined by Rock Band. The game’s original...

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March 3rd, 2015 by Music Ally Blog

Tradiio is the latest startup trying to turn music discovery into a virtual stock-exchange style game, where players listen to new music and invest virtual money in an effort to make a digital killing....

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January 30th, 2015 by Music Ally Blog

At the end of 2013, Twitch had 45 million monthly unique viewers watching other people play games and stream the footage online. That’s why Amazon bought the company for $1.1bn last year. 

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January 28th, 2015 by Music Ally Blog

Behind Minecraft, puzzle game Monument Valley was probably the most lucrative paid mobile games in 2014 – that’s as in games that people pay for upfront, rather than the freemium business model that...

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January 20th, 2015 by Music Ally Blog

Music games developer Harmonix released the last song downloads for its Rock Band games in April 2013, before halting development in a move that seemed to consign the games to console history. Now Harmonix...

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December 16th, 2014 by Music Ally Blog

Filesharing site FilesTube is one of the most prominent in Google’s list of sites attracting copyright notices, with more than 10m so far received by its search engine. What’s more, FilesTube is blocked...

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November 22nd, 2014 by Music Ally Blog

Apple made a small but more-significant-than-you’d-think change to its App Store yesterday, changing the wording on its download buttons for free apps from “free” to “get”....

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September 16th, 2014 by Music Ally Blog

While Apple and U2 were trumpeting the giving away of the band’s latest album to a “potential” 500m “customers” on iTunes, the gaming sector shows just how much cash it can mop up with less marketing...

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