The use of music in games isn’t just about licensing, these days. A new breed of games are exploring the idea of using the music tracks already on the devices on which they’re played (whether PC, console or mobile phone) to ‘auto-generate’ in-game levels or content.As an example, today I’ve been playing a PC game called Audiosurf, which came out late last month. It’s a PC game that costs
Audiosurf shows how music can be creative fuel for games
