
When Facebook paid $2bn for virtual reality startup Oculus VR, it was making a big (if not WhatsApp-big) bet on the future of VR beyond gaming. Since then, we’ve seen an upswing of interest in creating music experiences for the Oculus Rift headset, although it’s still only available as a developer kit. Yesterday, CEO Brendan Iribe gave more details on when it’ll be a commercial product: “We are not going to ship it until we get it right, and we don’t want that to be four or five years from now. We want it to be soon,” he said at the Web Summit conference in Dublin. “We’re getting much closer: we like to say it’s months, not necessarily years away. It’s many months, not just a few months.” Iribe added that Oculus’ headcount has swelled from 50 people at the start of the year to more than 200 now, but delivered a warning to rival Sony, which is working on its own Project Morpheus VR headset. “We’re a little worried about some of the bigger companies putting out product that isn’t quite ready. That elephant in the room is disorientation and motion sickness,” said Iribe, referring to the nausea some people have reported while wearing an Oculus Rift. “We’re encouraging other companies, particularly the big consumer companies, to not put out a product until they’ve solved that problem.”