Founded in 2010 as an indie studio in Finland, Supercell has since become one of the biggest mobile games companies in the world. Games including Clash of Clans and Hay Day made it $2.3bn of revenues and a $924m net profit in 2015, and now it’s being valued at more than $9bn in an anticipated acquisition by Chinese tech firm Tencent. A reminder: when Access Industries bought Warner Music Group in 2011, the price was $3.3bn. The deal would cap a meteoric rise for Supercell, which was valued at $3bn in 2013 when Japanese telco SoftBank bought a 51% stake in the company for $1.53bn. It has since raised that stake to 73%, and that’s what Tencent is looking to buy now. Supercell accounted for an estimated 7.6% of the $30.2bn global mobile games market in 2015, and since then has launched another lucrative game called Clash Royale, swelling its player base to 100 million daily active users.

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