When people think about virtual reality, the visuals and interfaces inevitably dominate the conversation, but the audio is going to be just as important.

Truly immersive sounds and music will be crucial to great VR content, and while companies like Dolby are already involved, there are also some audio-specific VR startups in the market.

One of them is Dysonics, which has just raised funding from Intel Capital to continue developing its tech – including a device called RondoMotion to bring head-tracking 3D audio to headphones, and a microphone array capture system called RondoMic.

The kit is currently being rented out to VR companies creating apps and games – TechCrunch reports that if sold, the mic alone would cost around $10k.

“The world of VR audio is pretty fragmented at the moment,” said CTO Bob Dalton. “The market is kind of open to new solutions that can solve a lot of these problems in terms of the overall fidelity, the realism of the experience, the distribution of the content and the performance on the playback side.”

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