Finnish mobile games firm Supercell has published its financial results for 2017, revealing that it made $2.03bn of revenues, and a profit of $810m.

The twist: the company did that without even releasing a new game that year. Supercell only has four games available: Hay Day and Clash of Clans were originally released in 2012, then Boom Beach in 2014 and Clash Royale in 2016.

In musical terms, Supercell is a monster back-catalogue business at this point, although that comparison isn’t quite true. The company is constantly developing new features to update its existing games, as well as developing businesses around them – such as its move into esports with Clash Royale.

Not releasing a new game did mean 2017 was a slight dip in 2016 for Supercell – in the latter year its revenues were $2.3bn and its profit $1bn – but with a fifth title called Brawl Stars currently in beta testing, 2018 could see it return to growth.

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