According to the IFPI, for the whole of 2017, global digital-music spending (streaming and downloads combined) totalled $9.4bn.
Without wishing to make you depressed on a Friday morning, here’s a figure to compare that to: in the single month of July 2018, players spent $8.2bn on digital games globally.
That’s according to research firm SuperData anyway, which notes that the monthly spend on digital games is up 3% year-on-year.
“Growth came mainly from console once again due to Fortnite and rising full game download rates,” noted the company, although it also explained that Fortnite – the current gaming craze – only saw its revenues rise by 2% month-on-month.
“Fortnite’s peak may be behind us,” suggested the company, although the nature of free-to-play games like this is that their publishers can at any point kickstart growth again with a clever event or promotion.