Apple recently announced plans for a subscription-based games service, Apple Arcade, which will offer games across iPhones, iPads, Macs and Apple TVs for a single monthly fee – with no advertising or in-app purchases.

Due to launch later in the year, the service appears to be getting a significant investment. “Several people involved in the project’s development say Apple is spending several million dollars each on most of the more than 100 games that have been selected to launch on Arcade, with its total budget likely to exceed $500m,” reported the Financial Times this weekend.

There’s an exclusivity strategy at play here that contrasts with Apple’s move away from (music, if not video) exclusives in our world too. “Apple is offering developers an extra incentive if they agree for their game to only be available on Arcade, withholding their release on Google’s Play app store for Android smartphones or other subscription gaming bundles such as Microsoft’s Xbox game pass. But after a few months of exclusivity, developers will be free to release their games on PCs or other games consoles such as Nintendo’s Switch or Sony’s PlayStation.”

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