Amid the hubbub of the E3 games conference in Los Angeles this week, research firm Futuresource Consulting has put out some new numbers on the global games market. They are, unsurprisingly, huge. The company claims that in 2018, global consumer spend on games software reached $132bn, including $63bn on mobile games and $28bn on console games.

Other titbits from the report: China has overtaken the US as the biggest market for annual gaming revenues; and the top 25 games publishers account for 75% of that global spend on games. “Yet, despite the growing market share of the largest conglomerates, we’re still seeing a thriving independent developer and publishing community. The barriers to developing and publishing have been reduced significantly in recent years, most notably for mobile but also for PC and console,” said Futuresource’s market analyst James Manning Smith. “It’s the middle ground where the challenges lie, with midsize publishers lacking the marketing budgets and development resources needed to compete with the largest publishers.”

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