Roblox is one of the publicly-listed tech companies that has been enduring a rocky time on the markets in recent times: its market cap peaked at $78bn in November 2021 but recently fell as low as $15.7bn.
However, things may be looking up. Roblox reported its December 2022 metrics yesterday, revealing that it had 61.5 million daily active users that month – up 18% year-on-year.
The hours they spent on the gaming platform were up 21% to 4.7bn (yes, that’s an average of 76.4 monthly hours per user!) while estimated bookings – as ever, a marker of money spent by Roblox users on the platform’s Robux currency, which is only counted as revenues once they have spent those Robux – grew by 17-20% to $430m-$439m.
The not-so-good news is that actual revenues were estimated to fall between 1% and 6% year-on-year to $189m-$199m (the final figure will be reported in Roblox’s next quarterly financials), but the markets reacted positively. At the time of writing, Roblox’s market cap has bounced back up to $22.3bn.