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Advertising

Value of the PC-based in-game advertising market in the US will increase from $80m in 2005 to $400m by 2009
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Advertising

Online advertising, including internet search, will account for 13.5% or $20bn of all US advertising spending in 2006
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DRM

DRM and conditional access software sales to grow from $1.5bn in 2005 to $4.7bn in 2010.
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Games

Mobile games market to grow USD $525m in 2005 to $1.6bn in 2009
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Advertising

In-game advertising revenues to increase from USD $56m in 2005 to $732m by 2010
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DRM

DRM market to grow from $369.5m in 2005 to over $1bn in 2011
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Usage

Broadband subscriptions to increase from 205m in 2005 to 400m in 2010 generating USD $122.4bn
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There are 100m 3G mobile users worldwide. 70% user WCDMA technology,

There are 100m 3G mobile users worldwide. 70% user WCDMA technology, 30% use EV-DO
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Games

Online game market will increase from $3.4bn in 2005 to $13bn in 2011
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Games

Online gaming market to grow 28% to reach $970m in revenues – making China second largest market in the world
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Content

Online content market in Korea will increase from $6.38bn in 2005 to $13bn in 2010
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Label to provide behind scenes content to new service called Musicbox

Label to provide behind scenes content to new service called Musicbox video, for SBMG artists in a youtube ad supported model