Tag: audiomob

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Music in the metaverse: ‘Moving away from audiences and toward communities’

"I don't think that artists really have a better option for a scalable community play than getting involved in the gaming space..."
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Google chips in to AudioMob’s $14m Series A funding round

Mobile advertising startup AudioMob, which has run campaigns for a number of artists and labels, has raised a $14m round of Series A funding. The round was led by investment firms Makers Fund and Lightspeed Venture Partners,...
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Nas uses AudioMob and speaks directly to gamers to promote 14th studio album “King’s Disease II”

This is a Partner Content post by Christian Facey, CEO at AudioMob. Nas quickly became one of my favourite rappers when I was a teenager – I remember mimicking Rhythm Roulette with friends when I was learning to produce...
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Tools: Q3 report music/tech startups special

Next week, Music Ally publishes its Q3 Report, which is devoted to music/tech startups and emerging music business technologies. We have already written about over 100 music/tech startups (or startups that are adjacent to...
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Tools. Audiomob: Audio advertising meets gaming

Gaming audiences belong to the most engaged group of music fans – a recent report by MIDiA research and Twitch revealed that gamers engage with all forms of music activities – like music subscriptions or merchandise...
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AudioMob joins Google’s European Black Founders Fund

AudioMob is a startup focusing on in-game audio ads for mobile games, and it has been working on campaigns with a number of labels including WMG and BMG. Now it’s also got backing from Google, which has made it one...
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Sandbox Issue 274: OMG, NFTs, WTF? Music Ally’s guide to making and selling an NFT

Lead: After two excitable months, the wild, get-in-on-the-ground-floor hype around NFTs is starting to abate somewhat, and while interest – and cynicism – remains high, now is a good time to find out what we...