Nordic collecting societies launch Polaris Hub with Facebook deal
Collecting societies getting together to form licensing and processing ‘hubs’ is a familiar trend. In Europe, there’s already ICE (set up by PRS for Music, GEMA and STIM) and Armonia Online (originally...
October 22, 2019
Big Ear Games sees more potential for music-learning apps
The intersection of mobile gaming and music education is a category Music Ally has been tracking since 2011, when a Finnish startup called Ovelin started to get attention for a music-learning game called WildChords. It later...
September 3, 2019
Sandbox issue 232: Music Marketing in Trigger Cities
Lead: This issue we have a special extended feature looking into the phenomenon of Trigger Cities. These are places outside of the obvious music markets that are now – due to streaming and how algorithms are fed – playing...
July 11, 2019
New study explores impact of user-centric music-streaming payouts
‘User-centric’ streaming payouts refers to a proposed system where the royalties generated by someone’s subscription would be divided only between the artists that they listen to, rather than going into a central pool...
March 5, 2018
Finnish band Phantom launch VR video using Notch technology
Finnish electronic duo Phantom have become the first artist to use new technology from Notch, which is best known for its software providing live visuals for a host of big acts. Its new tool aims to help artists create...
January 16, 2018
YouTube music videos back online in Finland after blockage
YouTube and Finnish collecting society Teosto have resolved a situation that saw a number of music videos on the service blocked from being watched in Finland. The message shown to users pointed to Teosto as the cause,...
December 1, 2017
Biggest tracks could be main losers from user-centric streaming payouts (#SlushMusic)
Research being conducted in Finland into a ‘user-centric’ payments model for music-streaming suggests that the biggest tracks may be the main losers under such a system. That’s according to Lottaliina Pokkinen, head...
November 30, 2017
Country Profile – Finland 2017
Finland is making up ground on its Nordic neighbours as changing consumer habits see streaming growth and an increase in digital income
April 20, 2017
Finnish collecting society Teosto aims for innovation with Futures Lab
Collecting societies have often made easy targets in arguments about the music industry’s attitude towards technological change. Yet in 2017, the dinosaur stereotypes are crumbling – for some collective management organisations...
February 5, 2017
OneRepublic to get a Nokia-powered VR music video
Nokia’s mobile business may have been bought then shut down by Microsoft, but the company it left behind remains a going concern in Finland, working on new technologies. Like virtual reality, in fact: its OZO device is...
September 26, 2016
Mobile games firm Supercell valued at $9bn in acquisition
Founded in 2010 as an indie studio in Finland, Supercell has since become one of the biggest mobile games companies in the world. Games including Clash of Clans and Hay Day made it $2.3bn of revenues and a $924m net profit...
June 16, 2016