Well, ‘Don’t You Worry’ isn’t just a new Black Eyed Peas track: it’s a collaboration with Shakira and David Guetta.
The Finnish company is releasing a single called ‘We Won’t Cooperate’ by fictional group Bad Randoms as an offshoot from Brawl Stars.
Supercell is the Finnish mobile-games publisher behind monster hits like Clash of Clans and Clash Royale – so popular that Tencent acquired an 84.3% stake in the company in 2016 […]
Finnish mobile games firm Supercell has published its financial results for 2017, revealing that it made $2.03bn of revenues, and a profit of $810m.
The twist: the company did that without even releasing a new game that year. Supercell only has four games available: Hay Day and Clash of Clans were originally released in 2012, then Boom Beach in 2014 and Clash Royale in 2016.
Along with Candy Crush Saga publisher King, Finnish firm Supercell has been one of the biggest stars of the lucrative mobile games industry.
We covered its last set of financial results – €2.1bn revenues and an €848m net profit in 2015 from just three games – and compared them with some degree of trepidation to figures from the recorded-music space. What about 2016 though?
The wheels have hardly come off Supercell’s business, but after 36% growth in 2015, its sales stayed flat in 2016, with another €2.1bn year. That said, the profits of the Clash of Clans and Clash Royale publisher increased to €917m.
In May 2010, six people in Helsinki founded Supercell, a developer that would initially make Facebook social games, although it quickly switched to smartphones and tablets.
In 2015, the company – now with 180 staff – generated $2.3bn of revenues and recorded a net profit of $964m from a catalogue of just three games: Clash of Clans, Hay Day and Boom Beach. That June, Supercell had been valued at $5.5bn.
A year later in June 2016, the company was bought by Chinese tech giant Tencent in a deal valuing Supercell at $10.2bn, after its fourth game Clash Royale had joined its predecessors high up in the top-grossing app charts.
The rise of Supercell is partly a tale of the mobile games industry’s explosion under Apple and Google’s watch. But it’s also a tale of a company culture that challenged the games industry’s traditional way of doing things.
Does it have any lessons for music companies, from labels to streaming services? Supercell’s CEO and co-founder Ilkka Paananen delivered a speech at BAFTA in London last night outlining some of the lessons from Supercell’s six-year rise. Music Ally went along to see what we could learn for our industry.
Founded in 2010 as an indie studio in Finland, Supercell has since become one of the biggest mobile games companies in the world. Games including Clash of Clans and Hay Day made it $2.3bn of revenues and a $924m net profit in 2015, and now it’s being valued at more than $9bn in an anticipated acquisition by Chinese tech firm Tencent.
In our cover feature we look at the staggering success of Finnish gaming company Supercell and, rather than rub it in the music industry’s face, we consider precisely how artists and labels can learn from it and other gaming companies like it. From applying a different ruler to freemium to understanding gateway purchases and celebrating […]
Spotify has joined mobile games firms King, Rovio and Supercell as well as a group of other tech firms to create a new body for lobbying European governments and the EU.
The European Tech Alliance has as its president Niklas Zennström, co-founder of Skype and now boss at investment firm Atomico.
Here’s some more data from the booming mobile games industry, which is being watched with interest by music firms. Finnish developer Supercell reported its 2014 financials yesterday, with its revenues […]
Mobile analytics firm App Annie has published a chart of the 52 top grossing apps publishers of 2014, based on their revenues on iOS and Android. Why 52? Because the […]
Google’s investment arm, Google Ventures, is setting up shop in Europe, with an initial $100m to invest in startups from the continent. “Our goal is simple: we want to invest […]